dc.contributor.author | Matay, Ali | en_US |
dc.contributor.author | Bayar, Hazal | en_US |
dc.date.accessioned | 2023-03-28T10:01:31Z | |
dc.date.available | 2023-03-28T10:01:31Z | |
dc.date.issued | 2023-01 | |
dc.identifier.citation | Matay, A. & Bayar, H. (2023). Cinematic virtual reality as a new narrative form. Işık Üniversitesi Sanat Tasarım Mimarlık Dergisi, 1(1), 2-16. | en_US |
dc.identifier.issn | 2980-1281 | en_US |
dc.identifier.uri | http://belgelik.isikun.edu.tr/xmlui/handle/iubelgelik/5449 | |
dc.identifier.uri | https://isikjada.isikun.edu.tr/images/articles/vol1no1/01.pdf | |
dc.description.abstract | Over the past three decades, digital information technologies have rapidly transformed our means of communication and introduced new media forms. Some of the most recent developments in this respect are the emergence of 360-degree video cameras (both at the consumer level and for industrial production), the introduction of computer applications to process 360-degree video images, and wide-scale adoption of head-mounted displays (HMD). These technologies, all working together, seem to provide us with a new form of filmmaking, new potentials for cinematic storytelling, and in fact, a new form of cinematic experience. Although 360-degrees films that are produced to be watched on HMDs have immensely evolved in the past decade, the creative projects produced in this field remains relatively experimental. Cultivating the widespread adoption of VR headsets towards developing new narrative forms and exploiting the potentials of this new medium towards storytelling remains as challenging yet promising task. This paper will examine the narrative potentials of a new media form, which is called Cinematic Virtual Reality (CVR). | en_US |
dc.language.iso | en | en_US |
dc.publisher | Işık Üniversitesi Yayınları | en_US |
dc.relation.ispartof | Işık Üniversitesi Sanat Tasarım Mimarlık Dergisi | en_US |
dc.relation.ispartof | Işık University Journal of Art, Design and Architecture | en_US |
dc.relation.ispartof | Işık JADA | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.subject | Cinematic virtual reality | en_US |
dc.subject | 360-degree film | en_US |
dc.subject | Immersive narrative | en_US |
dc.subject | Viewer engagement | en_US |
dc.title | Cinematic virtual reality as a new narrative form | en_US |
dc.type | Article | en_US |
dc.description.version | Publisher's Version | en_US |
dc.identifier.volume | 1 | |
dc.identifier.issue | 1 | |
dc.identifier.startpage | 2 | |
dc.identifier.endpage | 16 | |
dc.peerreviewed | Yes | en_US |
dc.publicationstatus | Published | en_US |
dc.relation.publicationcategory | Makale - Ulusal Hakemli Dergi - Başka Kurum Yazarı | en_US |